The shaders and finishing touches for the protagonist, Ninami, of a 5th Semester Game project "Zenith Realms" made in Unity.
Check out the final product:
https://theravingravens.itch.io/zenith-realms
Character mesh designed, modeled and rigged by:
https://www.artstation.com/eminoms
Character Animations by:
https://www.artstation.com/gina-marieleuthner2
Ninami in the Final Product
Character mesh designed, modeled and rigged by:
https://www.artstation.com/eminoms
Animations by:
https://www.artstation.com/gina-marieleuthner2
Fresnel Parameters

Scarf Movement Shader
Character mesh modeled by:
https://www.artstation.com/eminoms

Simple scarf rig in Blender and the
applied Tail Animator 2 for dynamic scarf animation while moving https://assetstore.unity.com/packages/tools/animation/tail-animator-121819
Dirt puffs in the final product

Render Settings for rendering Ninami behind objects
Following this Tutorial by Ketra Games:
https://youtu.be/GAh225QNpm0?si=zKYE9XPCUR8UncLR