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Bug Shading - Lure in the Dark

Part of my Contribution to a 3rd Semester 3D Animation Project "Lure in the Dark" using Unreal Engine 5 and Metahuman. I created the custom textures and shaders for the human protagonist "Herbert" in Substance Designer and Painter, and then imported it into Unreal.
Check out the Final Project:
https://www.youtube.com/watch?v=CIyD_2x0isY

Bug Mesh modeled by Benjamin Brunnen
https://www.artstation.com/benwell

Bug Texture

Bug Mesh modeled by Benjamin Brunnen
https://www.artstation.com/benwell

Bug Texture Breakdown in Substance Painter

Bug Texture Breakdown in Substance Painter

Wings Realtime Shader in Action

Wings Shader Setup in Unreal

Wings Shader Setup in Unreal