Part of my Contribution to a 3rd Semester 3D Animation Project "Lure in the Dark" using Unreal Engine 5 and Metahuman. I created the custom textures and shaders for the human protagonist "Herbert" in Substance Designer and Painter, and then imported it into Unreal.
Check out the Final Project:
https://www.youtube.com/watch?v=CIyD_2x0isY
Bug Mesh modeled by Benjamin Brunnen
https://www.artstation.com/benwell
Bug Texture
Bug Mesh modeled by Benjamin Brunnen
https://www.artstation.com/benwell
Wings Realtime Shader in Action