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Character Shading - Lure in the Dark

Part of my Contribution to a 3rd Semester 3D Animation Project "Lure in the Dark" using Unreal Engine 5 and Metahuman. I created the custom textures and shaders for the human protagonist "Herbert" in Substance Designer and Painter, and then imported it into Unreal.
Check out the Final Project:
https://www.youtube.com/watch?v=CIyD_2x0isY

Clothing Mesh made by Mikhail Gofman
https://www.artstation.com/mikhail_gofman

Textures for the Character's Clothing and Face

Clothing Mesh made by Mikhail Gofman
https://www.artstation.com/mikhail_gofman

Head Base Mesh: generated using Metahuman by UnrealEngine

Face Texturing based on the generated Metahuman

Face Texturing based on the generated Metahuman

Face Texturing Substance Painter Setup

Face Texturing Substance Painter Setup

Fabric Material in Substance Designer

Fabric Material in Substance Designer

Clothing Substance Painter Setup

Clothing Mesh made by Mikhail Gofman
https://www.artstation.com/mikhail_gofman

Clothing Substance Painter Setup

Clothing Mesh made by Mikhail Gofman
https://www.artstation.com/mikhail_gofman

Leather Material Parameters

Leather Material in Substance Designer

Leather Material in Substance Designer

Clips of the final product