Part of my Contribution to a 3rd Semester 3D Animation Project "Lure in the Dark" using Unreal Engine 5 and Metahuman. I created the custom textures and shaders for the human protagonist "Herbert" in Substance Designer and Painter, and then imported it into Unreal.
Check out the Final Project:
https://www.youtube.com/watch?v=CIyD_2x0isY
Clothing Mesh made by Mikhail Gofman
https://www.artstation.com/mikhail_gofman
Textures for the Character's Clothing and Face
Clothing Mesh made by Mikhail Gofman
https://www.artstation.com/mikhail_gofman
Head Base Mesh: generated using Metahuman by UnrealEngine

Clothing Substance Painter Setup
Clothing Mesh made by Mikhail Gofman
https://www.artstation.com/mikhail_gofman
Leather Material Parameters
Clips of the final product